DIDO, or...  Drop In, Drop Out

A method of running duplicate bridge events without...

I find it invaluable both for non-serious holiday events, and for introducing learners to duplicate events (because of the lack of time pressure).

It is not intended to be a replacement for standard duplicate movements!

One of the interesting things about it is that it cuts waiting (non-playing) time in half.

 

Methodology

The way it works is this:

Pairs are allocated by:

Boards sets are also in a queue, with those returned going to the back of the queue.  This ensures boards are played approximately the same number of times, and that we aren't held up waiting for boards later on.

 

In practice, this means:

With an odd number of pairs:

With an even number of pairs:

When two tables are up, swap so that pairs play a pair they have not yet played.

 

There's nothing in principle that stops pairs playing each other more than once (like a revenge round).  For introducing learners to duplicate scoring you could, for example, play an entire duplicate event without anyone moving.

 

Does it Work?

Yes.  I have run DIDO events 6 times now, ánd they work very well. 

 

So why use it?

Benefits

Disadvantages

Jeremy

07969 297 633

06/04/2026